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Responsible, creative, free and honest architecture

Responsible, creative, free and honest architecture

Rubén Muedra founded RUBÉN MUEDRA ESTUDIO DE ARQUITECTURA in 2010, with the conviction that architecture is the way to provide welfare to people. Always solving technical and functional needs through architecture, but without giving up beauty through innovation, insinuation or provocation. And living in continuous learning, always close to known or previously explored limits. Innovating, adapting to the future by being Architects of the Metaverse.



They say that times of crisis help to sharpen the wit. And there must have been a good dose of ingenuity in the always difficult beginnings for architects in Valencia, when RUBÉN MUEDRA ESTUDIO DE ARQUITECTURA was founded. Founded at the gates of the biggest economic crisis in recent decades. The firm not only managed to weather the storm, but to come out of it with flying colors, to become one of the leading architectural firms in Valencia. Today, Rubén Muedra is considered one of the best architects in Valencia, Ibiza and Madrid. His innovative and technological vision makes him the director of the first architecture studio that designs spaces in the Metaverse, considering itself Metaverse Architects.

Start of the Architecture Studio in Valencia

If the first stone of its trajectory was laid on ingenuity, talent, passion and hard work are the solid foundations that have allowed its continuous growth, always with the premise of offering clients a ‘responsible, creative, free and honest’ architecture.

Responsible, creative and honest' Valencian Architecture

Responsible with the environment and with the economy of means. Creative and concerned about the continuous exit of the comfort zone. Free of ties, trends and prejudices that prevent making each project unique and personal. Honest and respectful with the elements that compose it, in search of constructive sincerity.

There are architects who build with light. There are also those who articulate their theoretical discourse around materiality. Even in a society that is increasingly aware of being fully immersed in the digital era, magazine architecture is becoming more and more frequent. Within this latter approach, aesthetics (the Vitruvian venustas) clearly predominates, in some cases bringing with it collateral damage to functionality (utilitas).

Rubén Muedra is not an architect of trends. He is an architect of essences. The essence, understood as that which constitutes the very nature of things, the unfading of them.

His architectures, of refined aesthetics, are presented to us in many cases full of what at first sight seem to be formal whims or random aspects. However, when one performs a kind of architectural autopsy and is able to dismember its parts. We see how these pseudo-random whims are discovered in all cases as an amalgam of complex responses given to the conditioning factors, where nothing is the result of chance.

He thus possesses the uncommon ability to convert something tremendously complex into a visually simple element. Where the avalanche of nuances seems to tell us that the final result conceives no other possible form than the one obtained.

Essence in Architecture

This is what Rubén Muedra’s studio takes into account, capable of capturing the essence of the elements that allow him to offer the client a space to be inhabited, to be lived in and enjoyed, adapted to his needs and those of the environment in which it is located, to which he responds in all cases in a respectful but courageous manner.

As soon as he generates a longitudinal project from displaced parallel walls (Tangent House) in Torre en Conill that from a solid cubic volume to which just a few emptyings are practiced in a meticulous way (Grace House) in Cruz de Gracia Urbanization. The best Valencia Architects or Architecture Studios in Madrid of great prestige seek in their architectural identity the interior and exterior design with so many nuances. In the same way the interior design is combined with wood, stone and other natural materials (Cruz House) in Cruz de Gracia Urbanization, as well as spaces so pure that only white and glass seem to have a place, and even the lighting is hidden, as if for fear of interrupting the immaculateness of the whole (Bougainvillea House) in La Eliana. 

Expansion as Architects in Madrid, Ibiza and Alicante

Currently the firm is in a phase of consolidation and expansion, acting as Architects in Madrid, Architects in Ibiza and Architects in Alicante. It is currently providing Architect services in Jávea, Denia and Calpe, with new high quality projects for international Architecture clients. In the same way, the new Architect projects in Ibiza (Balearic Islands) become a new challenge for the Studio.

New challenges in architecture | METAVERSE ARCHITECTS

As a new challenge, Residential Architecture Projects, Single Family Housing and Office Buildings in Valencia, working as Architects in Madrid, Interior Design in Alicante and as Architects in Ibiza. Also with an important growth as Architects in Costa Blanca in Alicante, especially carrying out projects of Architects in Javea, Moraira, Denia and Calpe. The expansion in International Architecture has led the Studio to a prominent position in research and development in the fields of Virtual Reality, MetaVerse and MetaArchitecture.

This is the common thread of its Architecture, the common denominator of its projects. Far from being a formal or material aspect, the pattern that is present in all his architectures is the rigor for detail and the ability to adapt to understand what is superfluous and what is essential in each project, and to distill the elements with rigor and precision until something of great complexity composed of countless factors is revealed to the user as something decidedly simple.

Because he is not an architect of trends, he has no desire or pretension to be functionalist, postmodern or even minimalist. Rather, as Alberto Campo Baeza explains, it is about being essentialist insofar as, with a kind of poetic rigor, the strictly necessary elements are used and no more than necessary (‘ommit needless words’).

And in this way, and only in this way, it seems possible that, in each project, despite the very different starting conditions, the result makes simple something as complex as Inhabiting the Essence.

At RUBÉN MUEDRA ESTUDIO DE ARQUITECTURA we are committed to innovation and technological disruption. With the constant emphasis on improving the experience that our clients live in the process of a project. We have developed a new tool using Virtual Reality to present our clients their future home. We are Metaverse Architects.


Our clients will be able to interact and walk through their future home developed in virtual reality using the Oculus Quest glasses. An immersive experience that allows us to feel in our home.


Virtual reality has in its own name the key that makes it different: reality. This implies that it generates totally immersive experiences, due to the realism that makes us feel inside a virtual world.

A virtual world is created using programming and the user is integrated into it.

The main difference in terms of immersion sensation between 360 video and virtual reality is that virtual reality incorporates 3D. This creates the sensation of depth that 360 videos do not achieve, i.e., objects are perceived with volume, distances are appreciated and you can see yourself inside the image. In 360 videos, the only possible interaction is to move the video to the angle we want to see, but without freedom of movement, i.e., you can only look from the point where the video was recorded, while virtual reality allows total freedom of movement.

The Metaverse is a virtual world, to which we will connect using a series of devices that will make us think that we are really inside it, interacting with all its elements. It will be like actually teleporting to a whole new world through virtual reality glasses and other accessories that will allow us to interact with it.

The Metaverse promises to create an immersive, interactive and shared digital world that brings together mixed reality, Augmented Reality (AR) and Virtual Reality (VR), along with 3D holographic avatars, IoT and digital twins. It is about the next great leap in the evolution of the Internet. To be Metaverse Architects is to engage with the future and new forms of social interaction between spaces and individuals.

Unlike the centralized Metaverse of Oasis in “Ready Player One,” the tech communities believe that the Metaverse should be an open, interoperable ecosystem, not dominated by a single company. As Mark Zuckerberg said, “Hopefully, in the future, asking if a company is building a Metaverse will sound as ridiculous as asking a company how their Internet is doing.” We are Metaverse Architects.

At the same time, Roblox and Epic Games, developers of most of the “Metaverse concept stocks” today, also believe that the Metaverse should have decentralized genes and avoid being monopolized by a few forces. Roblox co-founder Neil Rimer says, “The energy around the Metaverse will come from the users, not the company.” Epic CEO Tim Sweeney also emphasized, “Metaverse is not coming from any one industry giant, but from the crystallization of the co-creation of millions of people. Everyone does their own thing for Metaverse through content creation, programming and game design. Contributions can also add value to the Metaverse in other ways.”

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